Our Worlds. Your Stories.
From the moment of our inception, everything we have done has revolved around the one core value we were founded upon: Community First. Everyone deserves to have fun, everyone deserves to have an escape, everyone deserves the opportunity to enjoy themselves. Every single player deserves to have a home, and family that they can call their own. Through our core focus on role-play oriented services we have striven to provide just that to each and every one of our customers. Through the lens of being a company founded by players, for players we develop our projects from this unique perspective. Our community driven development initiatives lead us to value one on one interactions with our customer base, creating an inclusive, accepting and open atmosphere for everyone. Everyone is welcome regardless of race, color, creed, sexual orientation, political leaning or past, no one is lesser than or not good enough.
Founded on November 2nd, 1997 as a developer and provider of text based role-playing experiences with our hallmark MUD (Multi User Dungeon) Oblivion: Destiny’s End we sought to break the mold that had evolved in the online gaming community at the time. Through innovative design and story driven role-play events, Oblivion rose to be one of the top games on the net, peaking at 6,500 concurrent players in 1999 and staying relevant throughout the late 2000s. Whether it was a classic experience such as Oblivion, licensed IP like Dragonball: Vortex, or collaborative efforts with other developers like Final Fantasy Compendium, we always had something unique and engaging to offer our customers.
In recent years, Oblivion Entertainment has been focused on creating unique, player driven experiences in the forms of our custom game servers like RP Genesis, our OBLE Gaming Services such as RUST and Minecraft, as well as development of future projects such as Enter the Obliviverse, Oblivion: Survive and Oblivion: Destiny’s End Revived.