About Us

Our Worlds.  Your Stories.

From the moment of our inception, everything we have done has revolved around the one core value we were founded upon:  Community First.  Everyone deserves to have fun, everyone deserves to have an escape, everyone deserves the opportunity to enjoy themselves.  Every single player deserves to have a home, and family that they can call their own.  Through our core focus on role-play oriented services we have striven to provide just that to each and every one of our customers.  Through the lens of being a company founded by players, for players we develop our projects from this unique perspective.  Our community driven development initiatives lead us to value one on one interactions with our customer base, creating an inclusive, accepting and open atmosphere for everyone.  Everyone is welcome regardless of race, color, creed, sexual orientation, political leaning or past, no one is lesser than or not good enough.

 

Our History

Founded by Joshua Clay on November 2nd, 1997 as a developer and provider of text based role-playing experiences with our hallmark MUD (Multi User Dungeon) Oblivion: Destiny's End we sought to break the mold that had evolved in the online gaming community at the time.  Through innovative design and story driven role-play events, Oblivion rose to be one of the top games on the net, peaking at 6,500 concurrent players in 1999 and staying relevant throughout the late 90's until the dawn of MMORPGs in the early 00's.  Whether it was a classic experience such as Oblivion, licensed IP like Dragonball: Vortex, or collaborative efforts with other developers like Final Fantasy Compendium, we always had something unique and engaging to offer our customers.  Throughout the 10's Oblivion Entertainment has been focused on creating unique, player driven experiences in the forms of our custom game servers like Genesis and Sandcreek, and development of future projects such as Ember Frontier, Oblivion: Destiny's End MMORPE and Enter the Obliviverse.  Fundamental core systems and features planned for the Oblivion MMORPG designed throughout the late 00's and early 10's have been re-purposed and re-designed to function within servers such as Genesis and Sandcreek.

Our Team

 

Joshua Clay
CEO
Kain Tepes

Kelsie Fitzpatrick
COO
Linvala Tepes

Nia Burns
Director of Operations - Genesis
Katiya

John Burns
Director of Security
Havenbreaker

Jason Ferguson
Director of Operations - OWF, GWL
Rant

Kevin Barnes
Quality Assurance Lead
Hito

Tom Grobbe
Senior Developer
Vespura

Jason Sturkie
Developer
Morelli

Beatriz Amorim
Developer
Viola Tepes

Chris Adamo
Developer
GankSupreme

Tyler Gerig
Community Relations
TylerG

Joel Hogan
Story and Event Team
Hauser

Sean Scott
Story and Event Team
Kratez

Anthony Spano
Story and Event Team
VeritasInvictus

Vlastimil Lukeš
Oblivicraft Team, Web Developer
NekoMizera

Ole-Bjørn Hellem
Oblivicraft Team
Hakon

Donna Merner
Zhanluan